Many computer go discussions with
Alistair Turnbull
influenced Gomi's design, most especially the data structures and
algorithms for efficient random play.
Harry Fearnley
provided a convincing argument validating Gomi's strategy of never
playing in one-point block eyes (except for eyes in the corner):
| . . . . . . .
| # # # # # . .
| . . . . # . .
| o o o o # # .
| # # o o o # .
| . # # . o # .
+---------------